I have seen the movie Avatar, in 3D. I have heard that it will change the way that movies are made, but I'm not sure that I understand what that means. I have heard that people will remember seeing it, like the first time they saw Star Wars, or Lord of the Rings, but I'm not sure that I understand what that means, either.
I can say that it's an awesome movie. It's got your new planet, your new species, your really powerful bad guys, and your pure-hearted hero. The battle scenes in the 3rd act are epic.
My college buddy, Tim McCanlies, once told me that the movie 2001 advanced the craft of movie making by 20 years. Later in life, after he had successfully written and directed movies for a career, I asked him if he still believed it, and he said, "It sounds like something I would say." But the point – that innovative projects change things for everyone, seems true.
In this case, I'm not sure if the innovation is the improvement of 3D techniques, or the improvement of the CGI. I am not an expert in either domain, but what I saw looked at once different from anything I had seen in a movie before, and very familiar to me, as a person who has had eyes for a long time. I should mention that I have an unusual visual / mental shortcoming – I don't have stereo vision. I can't see the picture of the ship in the screen full of dots. I don't have the software that creates a stereoscopic image in the brain. I feared that I would not be able to see the 3D. That was foundless. I ducked two or three times during the movie, as things appeared to be coming right out of the screen to hit me.
James Cameron, the explorer of movie possibilities, previously directed the Terminator movies, and Titanic. In Titanic, he showed a love story, and some incredibly detailed period costumes, silverware, and ways of speaking. In Avatar, we see "Star Wars meets Lord of the Rings" in a way. I see story elements that feel familiar. The movie will be reviewed many times and in more detail, but suffice it to say that it has "a green message, and an anti-war message," as Roger Ebert wrote.
MUST HAVE BARANCE
My friend Bob White loves skiing, and his ski instructor was a Japanese man who emphasized the importance of keeping ones balance. When I watch the movies, I admire Matt Damon's balance. In every fight scene, he's got his feet under him, as if his center of gravity is in his hips, not his shoulders. When I watch cartoons, the characters just move like dream figures, independent of the force of gravity, like spectres floating across space. A guy like Jar Jar Binks has no real sense of balance when moving, neither did the Droid Army. Gollum didn't have it. But their intellectual grandchildren do. Shrek doesn't pay the gravity bill, either.
Something about our brains knows when someone else is about to fall over. When watching images of moving creatures, the classification of them as "true" or "false" is a fundamental brain function. Watching how someone moves, knowing their walk, is as basic as recognizing how angry or crazy they are from watching their face.
In this movie, the CGI characters looked true to me, for the first time. Well, most of the time. There were times, when they were climbing vines or rocks, that they looked like cartoons again, but in the set pieces they were a comfort to behold.
CHARACTER IS DETAIL
That's been said many times, that character is in the details. Mr Cameron said in an NPR interview that he has made an effort to observe and preserve details such as eye movement, and the articulation of the lips and tongue. I think this also went into the tiny movements of the other muscles in the face. I saw many hand and face gestures that I recognized, even though they were coming from a 12-foot tall blue humanoid with yellow eyes (called Na'vi).
Sometimes I think the actor is doing, let's say 20 things, in a scene. Maybe the actor really did 7 on purpose, and I just imputed the others as I watched him or or her. Or maybe the actor did a bunch of things that I missed. I'm talking about concrete conscious choices – "Look left, purse the lips, swallow hard, rub the temples." Lots of non-verbal messages about what the character is thinking and experiencing. Well, I saw little tics, grand gestures, general postures, and all of the rest.
And the grass? When the helicopter is landing? So many blades, so much detail. I had to tell myself that there was never any grass there.
IS IT DEEPER, OR IS IT JUST ME
Something about the 3D made the scenes appear deeper to me. The separation of the foreground and background, traditional in a 2D image, became a separation of the foreground, mid-ground, and background in 3D. I realized as I watched it that we routinely dismiss foreground objects to focus on middle ground objects. Literally, we don't even focus our eyes on them. I had a similar experience watching this film, as I dismissed foreground objects (no threat, look farther away) to watch conversations or creatures at a distance. Once, I looked through a filthy window at a character outside it, and well, no reflection on the window cleaning at my house, it seemed like a normal bit of perception.
In most films, the middle ground is the foreground. In 3D, there is a nearer foreground, which adds depth and realism to the viewing experience.
NITPICKS WITH THE STORY
Twice, I saw characters do things that I couldn't imagine them doing. First, a Na'vi warrior jumped into the middle of a bunch of gun-toting "Skywalkers" – that's what earth people are. The most basic awareness of the threats of bullets would lead a guy in that situation to use whatever cover was available, since shots might come from everyone there. Instead, he tossed a bunch of them around like children (well, no one tosses children, okay?), leaving one to shoot the pie out of him. The six or so that he had tossed around would have made good shields and good projectiles, and it seemed like a waste of a good character to have him die in such a noob effort at hand to hand combat.
Later, a pilot in a damaged craft sat in clear range of enemy fire, when there was a lot of cover available, and the craft she was flying was really important to her side. In real life, the pilot would have preserved the craft, and her life, by bugging out and being available to fight another day.
Apparently, the story had a quota for body count.
DANG, THAT WAS PRETTY
The creatures, the plants, and the planet of Pandora are a sight to see. The colors, the details, the vistas … it's the best vacation I had this year. Ebert said that after the movie, he felt like he had spend 2-1/2 hours on the planet. I felt a bit more displaced from it, but I did enjoy the scenery, and the image.
I often describe movies as "shared dreams." As the technology for re-creating experiences and the distance from the artist's minds to ours shrinks – by going from conception to image without the intermediary of an actor, or a real location to shoot, for example – the line between experience and imagination blurs. Was that a dream or a memory? Does art imitate life, or is it becoming something in between?
I enjoyed watching Avatar, and I hope to understand it better as time passes. The sense that this is a milestone persists.